Kind of shocked this is on the front page. It's got pleasant graphics, but the checkpoints are often too far from the really challenging stuff, the controls are lacking, that "ouch" noise is annoying, and worst of all, almost all my deaths were due to jumps across gaps exactly the same distance as your maximum jump distance or spikes/enemies that I couldn't see because they were on the next screen. The controls and sound may have been bad, but really the level design was the part that ruined it for me. If you want to design a platformer with screens, look at the level design of games like Metroid. Never force me to jump onto a platform across two different screens, or prepare for the movement pattern of an enemy I can't see because he's on the next screen. Those deaths aren't a challenge, they're cheap.
Game breaking bug
Great game, but unfortunately there's an invisible spot that tends to pop up in various areas of the screen that act like an enemy has been hit, dropping infinite coins. Really fun besides that glitch, though!
This was almost a great game. Nice music, good graphics, and an interesting concept. However, after that the game starts to fall apart. The smaller fonts are really tough to read. The fact that popup menus don't go away unless I click "no" or an equivalent is maddening and in a game such as this it results in the screen becoming littered with unwanted balloons. The upgrades are far more expensive than a new tower and their advantages aren't that powerful, eliminating a lot of the incentive to spend money on anything but new towers. Once I figured out the upgrade system, I found myself wishing I could just drag the element onto a tower to add it, but instead I have to open that tower's menu, select the element I purchased, and drag it into the available slot. It's just too much hassle for a fast-paced TD game.
If you make another such game, I just hope you'll spend a little more time on it. This game has a lot of potential, but it's really unfriendly to the user and that kind of ruined it.
Well, I really like the concept here, but with some of these zoomed out levels it's difficult enough to spot details like wings, let alone tiny things like fangs and claws. On levels where I have to make sure people have ALL those traits? No chance. The details either need to be more noticeable, or there needs to be a fullscreen option. Also, with a game this difficult, the inability to replay levels crippled my ability to upgrade as I progressed. And finally, the orange dot/blue dot game is okay in concept, but could really use to be a bit more appealing to the eye. It feels like the game suddenly shifts into a flash game from 1997, and that's not helping things.
All in all, I love the concept and the gameplay, but there's a lot of little details that need ironing out. I found myself quitting way earlier than I thought I would because I got tired of dealing with those problems.
With everyone else on this.
This game starts out promising and it's fun at first, but once you get 6 or 7 days in it slowly starts to become impossible. Doug winds up taking way too long to kill, taking all your stock if you do a poor job of killing him, and taking a huge chunk of your business day even if you get him every time. This becomes even more annoying since there's a huge delay in your attacks, which often causes you to miss even if you were extremely quick in clicking on Doug. Before long Doug is causing you to make way too little profit to upgrade, then you're struggling to even keep stocked. Doug needs to be slowed down, and killing him needs to either take a lot less time or the clock should stop ticking while you're dealing with him. If you can fix those, you'll have a good game on your hands.
I like it.
Very addictive. Great job.
It's really difficult to control. It would be much better if the paddle was controlled by the mouse. But then again, that's been done about a billion times. Anyway, I like the stylized graphics and all, but the controls need work.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.