Extremely well animated, but the humor fell flat. With a better script this would be freaking amazing. Keep at it!
I love everything about this.
I love the voice acting, the colors, and the backgrounds. Overall, the art is really pleasant to look at. The humor, however, was a bit heavy on the stereotypes for my taste. There wasnt any misdirection or surprises to be had, the humor almost entirely relied on us finding mexicans and homosexuals funny. However, I think if you were to work a little harder on future scripts, you'd have an excellent little series on your hands.
Thanks for the honest feedback Mutantcircus. We are totally aware of where this pilot falls short, which is why we've started the Kickstarter campaign. The Original script was written by the creator. We currently have 3 new scripts written by professional comedy writers that are amazing. Weve done a ton of development since we've finished this pilot and now we are ready to kick ass and take names. We just need to raise the funds to make our 1st REAL episode. Thanks again for your comments and be sure to follow us on FB. https://www.facebook.com/DawgDayzLA
Kind of shocked this is on the front page. It's got pleasant graphics, but the checkpoints are often too far from the really challenging stuff, the controls are lacking, that "ouch" noise is annoying, and worst of all, almost all my deaths were due to jumps across gaps exactly the same distance as your maximum jump distance or spikes/enemies that I couldn't see because they were on the next screen. The controls and sound may have been bad, but really the level design was the part that ruined it for me. If you want to design a platformer with screens, look at the level design of games like Metroid. Never force me to jump onto a platform across two different screens, or prepare for the movement pattern of an enemy I can't see because he's on the next screen. Those deaths aren't a challenge, they're cheap.
Game breaking bug
Great game, but unfortunately there's an invisible spot that tends to pop up in various areas of the screen that act like an enemy has been hit, dropping infinite coins. Really fun besides that glitch, though!
This was almost a great game. Nice music, good graphics, and an interesting concept. However, after that the game starts to fall apart. The smaller fonts are really tough to read. The fact that popup menus don't go away unless I click "no" or an equivalent is maddening and in a game such as this it results in the screen becoming littered with unwanted balloons. The upgrades are far more expensive than a new tower and their advantages aren't that powerful, eliminating a lot of the incentive to spend money on anything but new towers. Once I figured out the upgrade system, I found myself wishing I could just drag the element onto a tower to add it, but instead I have to open that tower's menu, select the element I purchased, and drag it into the available slot. It's just too much hassle for a fast-paced TD game.
If you make another such game, I just hope you'll spend a little more time on it. This game has a lot of potential, but it's really unfriendly to the user and that kind of ruined it.
aside from a little bit of clipping in the bass drums, it's perfect! keep up the good work.
Wow! Very nicely done!
Really nice contrast here. Love it!
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